class Olive3rdCameraMode_Default extends GameThirdPersonCameraMode_Default;

var transient float FOV;

function float GetDesiredFOV( Pawn ViewedPawn )
{
	return FOV;
}


//simulated function ProcessViewRotation( float DeltaTime, Actor ViewTarget, out Rotator out_ViewRotation, out Rotator out_DeltaRot )
//{
//	out_ViewRotation.Pitch = (-45.f * DegToRad) * RadToUnrRot;
//	out_ViewRotation.Yaw = (-45.f * DegToRad) * RadToUnrRot;
//}


DefaultProperties
{
	FOV=90.0f
	TargetRelativeCameraOriginOffset=(X=-192,Y=192,Z=192)
	bLockedToViewTarget=true
	bFollowTarget=false
	bInterpLocation=true
	bInterpRotation=false
	bSkipCameraCollision=true
	BlendTime=0.75
}
